Three things I can't live without that, seemingly, have nothing in common. But, look deeper! They all have versions that range from simple to complex. It's this balance of simplicity and when to adopt complexity (and how far to go with it) is what I live for, whether at work, in the car, or just waking up.
Since moving here, mid-2021, I've been hanging around any of the numerous 'hole-in-the-wall' coffee/pizza/burger shops around Brunswick, or exploring the city of Melbourne and it's surroundings, whether that be crusing the Great Ocean Road, or hiking the Grampians.
Go to my postsJoining Grease Monkey Games in 2021, I worked as an engineer on Torque Drift. During that time, I worked on maintaining the live service game across mobile builds, Steam builds and the server environment. As I was promoted to Lead Engineer on the project, I took a more authoritive role on the direction of the game and became more of a mentor to those on my team.
Go to SteamThis is my first ever propriatary project, due to Electronic Arts being at the top of the gaming industry and having their own solution. Being a live service version of the iconic Sims name on mobile, it uses a blend of custom C++/C# engine and tools along side custom server deployments. Because of this project, I've learnt about the lower levels of engineering that you can't learn with tools like out-of-the-box engines.
Go to Google PlayAt Hipster Whale , I worked on a port of Crossy Road Castle to the Apple Vision Pro. While working on this project, the Unity engine (the engine of choice for the game) was in the process of integrating the SDK, which led to integrating a portion of the desired features (like portals and an input system) ourselves. This was an insightful look into the world of VR and one that improved my knowledge of graphics rendering.
Go to the announcementI worked on this project functioning as the sole game engineer while porting an old version of the prototype to the Unity engine while also adding new features designed by the wider team. From front end to server-side, if it was game related, it was me. This was an interesting experience in self reliance and it gave me a broader understanding of my tools and how I choose to utilise them.
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